Showing posts with label Super Smash Bros. Brawl. Show all posts
Showing posts with label Super Smash Bros. Brawl. Show all posts

Friday, March 21, 2008

Smashpocalypse!


If there is one thing to be said about Super Smash Bros. Brawl it is this, Brawl is the one Wii game that you need to purchase in 2008. With that out of the way let’s get right down to why Brawl is the best version of the series to date. Smash Bros. Brawl is Nintendo’s celebration of its own history, with a few guest stars throw into the mix this time around. If you are a person filled with anger and hate, specifically towards Nintendo and its many franchises, then maybe you this isn’t the game for you.


That being said, if you are that type of person, then the subspace emissary portion of the single player will more than likely cause you to vomit. This new version of the single player adventure mode is a Nintendo fanboy’s dream. The emissary allows you to play through a ridiculous storyline that puts characters from far and wide together to fight with or against each other. Besides the traditional Smash Bros. fights, you’ll be forced to go through some 2D side scrolling platforming levels. These feel more like filler for your 6-8 hour adventure, and just don’t work very well with fighting controls, with a fairly straight forward and boring design to boot. Where the emissary really shines is the cut scenes between the levels that are the best Nintendo has to offer, and are quite amusing as well. The subspace emissary is a decent way to take a break from the regular matches, and if you have a friend you can play through the whole adventure with two players. The emissary is also the easiest and fastest way to unlock all 35 characters.


At lot of Wii titles out there suffer from forcing you to use a controller or control layout that just doesn’t feel right. Brawl allows you to use anything you choose, and you are also able to change the control layout to your liking. For Melee vets it is more than likely best to go with the Gamecube controller. Personally I’ve been sticking with the Wii remote & nunchuk combo, and find it to be a good substitute. I would recommend shying away from the classic controller, and just staying away from the Wii remote all together. Then again who knows, you could find some way to master the game with just the Wii remote and a certain custom control layout and put me in my place, that’s the beauty of it all.


This brings us to what Smash Bros. is all about, the multiplayer. The formula is pretty much the same, launch your opponents off the screen once you’ve given them a pretty good beating. Where Brawl is unmatched is its variety in its characters, stages, and ability to customize items and status effects. With 35 characters, 41 stages (10 Melee stages return), and more items and assist trophies to bother to count, each match is truly different from the last.

It’s widely thought that Smash Bros. is a fighting game for those that can’t handle hardcore fighting games, while this is true it is only to a point. Every character has the same controls, but of course they have their own move set. This makes Smash Bros. a very easy game to pick up and play for anyone, but there is plenty to master. Timing is everything with countering, dodging, and shielding. There are more moves in Smash Bros. than you originally think when first playing through the game, this makes mastering each character rewarding and a lot of fun.


A new addition to the action is the Smash Ball that allows your character to perform a massive attack (or waste of time for some), that usually causes the bodies to fly. These are character specific, although there are a few that share, such as the Star Fox characters all have the landmaster final smash. We could go on and on for hours about who is the best and who has the best final smash, but that’s why we play the game.

Yes it has its issues, mostly with the emissary not playing as well as you really want, and the online is really lacking. Overall Super Smash Bros. Brawl is a reason in itself to own a Wii, and will satisfy for months and years to come. I am happy to give Brawl our first five out of five.

Friday, March 14, 2008

Smashimanjaro!


After completing the Subspace Emissary, classic mode several times, and over one hundred matches under my belt, I give you an updated list of new characters.

14. King Dedede
13. Wario
12. Diddy Kong
11. Lucas
10. Olimar
9. R.O.B.
8. Ike
7. Wolf
6. Pokemon Trainer
5. Snake
4. Lucario
3. Pit
2. Meta Knight
1. Sonic

Apparently I had a pretty good feeling going in about my top three, but that doesn’t mean I wasn’t surprised by the newcomers. Lucario made the biggest jump with just the right amount of balance, he’s a lot like Mewtwo but doesn’t seem as floaty which is great in my opinion, also his final smash is close to the top. It’s no secret that in pretty much any game I side with characters than lean towards the quicker side. This explains the jump for Wolf, who I thought would just be Fox with a gray skin, but in fact his moves are much faster with smashes that do just as much damage. Diddy was a disappointment, with a rather average move set but a fantastic final smash he lands pretty much in the middle of the road of brawlers. I went in hoping to at least see that although he would be weird Olimar would at least be fun, but to be honest I just don’t get what he does. Maybe I’ll figure it out on a rainy day. For the most part the new characters are a welcome addition to the Smash Bros. roster, and I hope most of them stick around.

Tuesday, March 11, 2008

Episode 27: Looking To Trade?


Order has been restored, all is right again in the world of Scissors 61. The three man booth that has been called better than the Dennis Miller years by some, is back with a fresh podcast. Much talk about game development school commercials, broken plastic, tv show video games, and a little game that ends in Brawl.

Get Episode 27 on MP3 (right click to save as)

Subscribe via iTunes here

Sunday, March 9, 2008

Smashtrocity!


Suddenly nothing else seems to matter.

5284-1063-0541

Saturday, March 8, 2008

Rocked


Currently looking for suggestions for how to fix my broken Rock Band bass pedal. Our friend Chadwick was rocking out just a bit too hard to Dani California on easy, and the damn thing went crunch. This has caused me to spiral into a deep depression. Luckily for me Brawl should be in my hands in a matter of hours and I'll forget about the incident completely. Expect many, many, many posts and such on Smash Bros. Brawl in the coming days, weeks, and months ahead. Time to stock up on controllers, batteries, energy drinks, and legal pads. My excitement for Brawl at this point shouldn't be legal.

Wednesday, March 5, 2008

Smashtacular!


This will be the first of many Super Smash Bros. Brawl related posts. With the release of what seems like the only Wii game this year coming this Sunday, my mind can't help but ignore everything else in life. The roster of Smash has been raised from 26 to 35, with 14 characters brand new to the series. Sure some are clones of other characters, but everyone loves fresh skins right? Here is my list of the 14 new challengers, ordered by my interest in them before touching Brawl for the first time.

14. Wolf
13. King Dedede
12. Lucas
11. Ike
10. Lucario
9. Wario
8. R.O.B.
7. Diddy Kong
6. Pokemon Trainer
5. Olimar
4. Snake
3. Pit
2. Meta Knight
1. Sonic


I'll post and updated list after I get a hands on with each of the newcomers.

Tuesday, February 5, 2008

Episode 22: Challenger Approaching! G-man!


As the people of New Jersey ready themselves to vote in the primaries tomorrow, the Scissors 61 crew can only wonder what could have been had some beloved characters been added to the Smash Bros. roster. I agree a dimension hopping final smash would be quite over powered for the likes of Half Life's G-man, but I'm sure the Friedman's* taskmaster would have some surprises. Join us for episode 22 for the search for flight 815, an extended rant on No More Heroes, how the makers of Too Human don't own a calendar, how Valve will someday rule over small countries, and what is probably the lamest week in DLC to date.

Get Episode 22 on MP3 (right click to save as)

Subscribe via iTunes here

*Friedman is Max's required mistake per podcast that was made while referring to the hero in Half Life and to MIT graduates everywhere, Gordan Freeman.