Friday, December 28, 2007

The Crystalis Guy Makes a Post


I'm sure you're all wondering where the latest podcast is from your friends here at Scissors 61. We'll friends I'm here to tell you that we've been working non stop on the up coming Shear Awards, the end of the year award show. Max, Gurney and myself have been going over countless categories and nominees in order to bring you good people the end of the year show you would expect from a podcast of this incredibly high caliber. Shooting will start tomorrow and hopefully we'll have something up this coming weekend. Stay tuned.

Sunday, December 23, 2007

Clip of the Week: 12- 23 - 07 Being a Dick in Team Fortess Part Deux

Going out of your way to ruin someones day in the real world is taken lightly and half hearted, whether it be from the likes of doopy blooper shows with Dick Clark or in black and white shaky cam via Punked. But when you screw with people online they, GET FUCKIN' MAD (pardon my french). This clip gets really good about half way through, when the scout blocks his own team's door. Team ROOMBA gets my props for at least being creative and not playing Lil' Wayne into their headsets.



Side note - Team Fortress is 2 for 2 on clips of the week. I smell a sweep

Thursday, December 20, 2007

Infinite Ammo



While I wish I had a Wii and that the damn game was out already, I couldn't help myself after coming across this gem in the new screenshots of Kirby's moves in Brawl.

Monday, December 17, 2007

Episode 18: Think About It


Get in the mind of a young Kevin Arnold only to find that he sounds like one of the Wet Bandits. This week we go through the streets of Paradise City yuck it up over the next huge MMORPG. Brian stumbles over every other word and falls into a dark pit of dispair only to utter the word "w00t"... can you smell a video podcast coming .....Episode 18 is coming at ya!

Get Episode 18 on MP3 (right click to save as)

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Saturday, December 15, 2007

Lightning Bolt!

Apparently these new trailers are the ones shown at E3 and TGS this year, but the public got their hands on it through a book in Japan. The first clip is an extended version of the original FFXIII trailer, with more of Lightning and her gun blade, and a new character on a motorcycle.



The second trailer is for Final Fantasy Versus XIII, and while I'd like to sound like I know about it, I'll allow the trailer to speak for itself.



I just don't understand why Sony doesn't put these trailers out there themselves. Like the Metal Gear Rey versus Rex trailer, a Final Fantasy trailer will make people think about the Playstation 3, and god forbid maybe even buy one.

Friday, December 14, 2007

Loco Pedal Ut Metal


I make it no secret that the Burnout series is one of my favorite video game franchises. I played Burnout Revenge to death on the original Xbox, and when I got my 360 I went out the next day to purchase the newer version for my new console. So it should come to no surprise that as soon as news spread of the demo to Burnout Paradise was available on marketplace I dropped everything in order to trade some paint and check some traffic once again.

So what could Burnout possibly do to make its fifth installment better than those that have come before it. Well the biggest difference right off the jump is that there is no long a menu system to select what events you would like to take part in. Instead you are thrown right into Paradise City, home to an estimated 250 miles of track for you to tool around in. Of course in the demo you get a sweet little piece of this pie along the water. Another change that Revenge players will notice almost right away is the difference in traffic checking. Checking has been adjusted so that no longer do you cause cars driving in the same direction as you to go flying into every which way, you now can crash into them from time to time depending on speed, angle, and so on. This gives Burnout a little more realistic feel, instead of being just so god damn unbelievable with cars flying twenty to thirty feet in the air.



While wandering around Paradise City you'll find certain points of interest and challenges, but what I love is the one button press instant online feature that can be accessed anywhere in the city. With the press of the right button on the direction pad your online menu comes up as you continue to drive around town. You can invite friends to join you or enter another game and instantly be in the same city with up to seven other people waiting to take you down. The host can then choose challenges for the group or everyone can roam free and create new online enemies.



I'm sure to play the demo for the next month until the release of the full game in late January so there will be much more about Paradise on the podcast and here on the blog in the coming weeks. I might as well mention that we've been playing with the new maps for Halo 3. While fanboys will yelp for remakes of their old favorites like hang'em high and sidewinder (prisoner gets no love), all three of the new maps are a breath of fresh air. Standoff is a great medium size CTF or Assault map with plenty of outside and indoor combat points. This was the first one I played around with in forge and made my own map with a lot more vehicles and weapons that aren't seen too often. Rat's Nest will be home to many races involving rockets with its oval track around the outside of the two bases. This leaves us with Foundry, a square room filled with items that can all be changed using forge. I have yet to make my own Foundry map but its sure to be a favorite with the avid map makers. The default layout of Foundry is a grenade lovers dream with plenty of walls for cover and exploding barrels.

One last note, some of us finally got to play around with Mario Galaxy and I for one fell in love at first sight. A Wii would make my Christmas and the wait is killing me, I may just have to freeze myself for ten days.

Wednesday, December 12, 2007

Clip of the Week: 12- 12- 07 Saving Team Fortress


Check it out: the first ever clip of the week ever. Lets kick it off with a very offensive clip that skates that thin line from disrespectful and land strait in hilarious town. What happens when you take the one of the most serious movie scenes of our generation and add dooppy sound effects. Brilliance. I for one, am all for anything team fortress. Lets see some Event Horizon footage with some Mario Galaxy sounds next. I smell a hit!

Monday, December 10, 2007

Episode 17: Officer Gerstmann

He Shoots To Kill!!! This dumb loser is all the rage in the game universe, so we need to talk about him. Micheal Bay hates several minorities as well as HD-DVD's. New Ghostbuster details and announcements as well as the nominees for the first annual Sheers!!! All this on more on Episode 17,

Get Episode 17 on MP3 (right click to save as)

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Thursday, December 6, 2007

Street Fighter IV in 4D

Holy Crap shoot. This little gem broke via 1up.com (EGM) this morning. Its the first screen shot from Street Fighter 4. The game may look 3d but its actually going to run in 2d with the added kick (windmill) of a 3d engine. That may be the shocker but Capcom also said that Ryu, Ken, Chun-Li, and Dhalsim will return. This is the shocker!!! What if that is it! Now I will be the first to say that Street Fighter really needs to go back down to basics. But this strikes me as drastic. I like the core group but come one, Dhalsim??!? Who plays as Dhalsim? I think he's gotta be in the line up but if your cutting down to basics why not just include DJ while your at it.

Its nice to see Capcom taking a risk with the 2D-3D mix and the cutting of 30+ characters. I don't think they would being doing anyone a service by merely meeting the expect ions and desires of 2D fan boys who just wanna be cheep with Guile all night long. (suck it you hair gelled bitch) So here we go.... Street Fighter IV I am officially handing you the ball. Please don't drop it

Monday, December 3, 2007

Episode 16: WOWTHUG



Hello friends, episode 16 is up and this week is heavy on news and some interesting debates. Listen in as the fellas tare apart the news headlines this week, including the recent firing of a certain gamespot reviewer, new DLC, and where in the world is Carmen Sandiago? All of this and the guys are joined by old (literally) school gamer Brian Motter.


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Sunday, December 2, 2007

GTA IV Coming Never

Rockstar who is quickly becoming the scarlet letter of video game development companies. This stems from the variety of press they earn monthly for mostly negative reasons which in turn creates a buzz amongst gamers who feed off of controversy. I will be the first to say that I crave Rockstar's (Rockstar...) attitude when it comes to how they present themselves in the media and the content they choose to put in games. Their name is only shadowed by the names they have introduced into the community; from the lead singer (GTA), down to the drummer, (Bully), its simply not a Rockstar game without controversy.

That being said Rockstar is really pulling the bowl away from the proverbial dog, with the number of delays and teasers that have proceeded the games original launch date of this fall. I for one hate this growing trend of development blogs and weekly updates that reveal different parts of the game, only to leave you wanting more when you finally get it in your hands. Exhibit A: Smash Bros Brawl; a game that will define the Wii and keep Nintendo fan boys happy for years to come. A Nintendo-self calibration such as this is only spoiled by the fact that every week a new character or power up or fucking item (who cares) is revealed. Imagine the excitement I would have if when i fired up Smash Bros, Bamm!!! Snake and the Grey Fox from Metal Gear. Holy shit balls, I would loose my mind. But no I have to see it on you tube at 3 in the morning where the only reaction I can muster is, woah....zzzzz....


This media overflow that we are accustomed to, ruins everything. Great example was the overly criticized movie, Spiderman 3. Imagine you were walking down the street 2 years ago and a creepy man in an overcoat pulled you into a theater and said, "Hey, you wanna see Spiderman 3?" You would be like sure. Imagine the surprise and joy would of gotten watching the movie without any lame trailers or marketing campaigns. You would of walked out and said holy shit Venom was in that and holy fuck Sand Man was awesome, because some trailer or commercial didn't ruin every seen of the Sand Man.

By this point I'm sure you question what the hell this has to do with GTA4. Well earlier this week Rockstar unveiled the box art in a pretty cool video to remind us that the game is going to eventually play on systems and not just on our computer monitors.





At the end of the video there is a date (12.06.07) for the next trailer. This is where my problem stems from. KNOCK IT THE FUCK OFF!!! As much as I'm excited about the game and the cool artistic reveal of the box art... STOP PULLING US ALONG. ENOUGH IS ENOUGH. GIVE US A SOLID RELEASE YOU PRICKS!.

Let it be known that I say this is as the number one fan of Rockstar and of GTA. I really think these commercials and trailers are unnecessary for the Mega-Ton bomb that they have in their hands. I support delays on great games, I can wait. Just tell me when and I will sit on my hands and count down. Better yet.. put another fucking counter on your site so I can watch that.

Tuesday, November 27, 2007

Episode 15: Super Soak Space


No news is good news if you're our listeners. This week was a video game review extravaganza! Brian got to turn on his PS3 and check out the lost city of El'dorado in Uncharted: Drakes Fortune. Gurney found out a little bit more about himself when he got to discover his inner most desires in Mass Effect. And Max has full Rock Band coverage, from character creation to exciting new songs. And of course Zac returns with more opinions and off topic remarks. Episode 15 is commin at ya!

Get Episode 15 on MP3 (right click to save as)

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Sunday, November 25, 2007

Commander Shepard is a two timing whore


It is damn near impossible to go over everything that the Mass Effect disc contains. I ended up plowing through galaxy's main storyline in about 25 hours and I have to say that I'm more than pleased. What gets me even more excited is that I haven't even experienced the majority of this game, as proven by my lack of the "completionist" achievement. During my first play through I stuck to being a paragon (good guy), constantly asking how everyone was feeling, talking things out instead of shooting up the joint, and never getting that kick back under the table. My Shepard is a survivor of a raid that killed her parents, and also a hero that held out against the blitz. While these parts of your back can come up from time to time they aren't a huge factor in the overall story. Your decisions really do effect the world that you are playing in. While not every decision has a great effect on everything or anyone, some can determine how a certain character will act will act from then on, or even how some will see all of humanity itself.

Mass Effect's body of work is truly greater than some of the little things it tries to do. The galaxy is massive in size and in the amount of information held within it. Each race has a history and culture that is very much its own. Many do not take too kindly to humans since they are seen as the sexy new girl in class by some of the powers that be. Just about anyone you talk to across the galaxy has a story, whether it be long or short, exciting or dull, a story is still there and to be told. It could be about being your biggest fan, starting a cult, or of course something like erotic dance.


The game does have its short comings as well, but those mostly have to do with the side quests. Some side quests tend to suffer from what feels very rise and repeat. You land of a planet that is fairly barren, it has about three points on the map to go to, kill a few guys with your Mako, run inside to kill a handful of enemies or pick up item. This does not go for every planet that isn't part of the main quest, but it happens enough to where you get a little tired and just want to move on to something bigger and better. Which there is plenty of bigger and better in Mass Effect.

If you go into the game like me knowing what Bioware has done in the past, and expect a successor to KOTOR then I believe you're in for a treat. The game plays great, better than I ever thought a mash up of a shooter and RPG ever could let alone the first time out. At the same time if you're looking for something that is more along the lines of Gears of War you'll be disappointed only by the points in the game where the action slows down. I will be very excited to see a Mass Effect 2 during this generation, and will gladly download any DLC they put out there in the coming months. Mass Effect is a great start to what I hope is a franchise Bioware sticks with, they have a property and universe that is all their own to do with however they please.

For now I will play through the game again, completing more side quests, trying to be more of a bad ass, and seducing the rest of my crew.

Tuesday, November 20, 2007

Sony: as seen on TV


Sony's arrogance during the launch of the PS3 and the PSP is well deserved due to the fact that the PS2 is still selling units. The system should be an old brick much like my Xbox, but noooo its still ticking. Regardless, the chip on Sony's shoulder this time last year was more of a cow pie as they scoffed at the Wii and Gears of War. Fast forward(Prince of Persia style) 4 months and Gears crushed Resistance and the Wii shit on everyone. Sony stood by their statements and "figures" and didn't advertise outside of their scary baby adds and kept their head down.

After a two punches in the stomach (Spring, Summer), Sony decided to actually spend some money and make some recognizable commercials. I'm a big fan of the blend between hi-end 3-d into the in-game footage. This instantly creates a bond in the viewers head between the system and games on it. Sounds simple but Sony has blown it up until now. Congratulations Sony on advertising your product correctly, now maybe we can make our controllers rumble and talk to each other during game play.

This is the 3rd party Ps3 trailer featuring Metal Gear 4. No better way to sell the "Metal Gear Player" better than Metal Gear.



Big fan of the PSP commercial as well. Take that Michel Gondry

Monday, November 19, 2007

Episode 14: Who Ya Gonna Call? Ernie Hudson...



My post this morning is the required post that informs you that episode 14 is available for direct download and on iTunes. Brian's back with the news, Zac knows what he knows, and Max is itching for Rock Band. We hit topics such as Assassin's Creed, Call of Duty 4, our hero Bill Murray, and the gem that is the Infogrames theme song. Also this episode marks the return of an old favorite to the end of our podcast. One more note, Mass Effect shipped this morning so nothing can ruin my day.

Get Episode 14 on
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Saturday, November 17, 2007

Deep and Hard

So last episode I didn't get a chance to really talk about what I've been playing lately. Last week I finally got around to playing the Crysis demo, which surprisingly worked pretty well on my PC, given the settings were no where near high, more of a medium low mixture. The demo does a nice job of getting you to use the different features like super strength, speed, armor, and so on. While these aren't really as cool as the plasmids from Bioshock it makes for an interesting way to approach each firefight. I really don't know the story to Crysis at all, but I would love to play through this game someday in the future whenever I go through my next PC upgrade.

Bungie updated the matchmaking for Halo 3 this week and it includes what is one of my favorite gametypes, rocket race. Rocket race is quite easy to pick up, no matter what your skill level in Halo may be. It is so chaotic, I live for the moments of shooting a rocket right around the checkpoint knocking another team just off the mark and watching them frantically shuffle around to get back into their mongoose.

Now for my true time waster as of late, Puzzle Quest. After being forced to wait an extra couple days on Call of Duty 4, I decided to download Puzzle Quest on Xbox Live Arcade to pass the time. Puzzle Quest is truly a game that you intend to play for about 10-15 minutes but then come to around 3 in the morning. It is still a game that you can just play for any short amount of time, but the gameplay is so addictive and ever changing that you'll keep coming back to it for no matter how long you wish to play. I highly recommend getting this game on XBLA, it is well worth the 1,200 points, which is much cheaper than the other versions of the game.

I would go into greater detail but Assassin's Creed showed up in my mailbox as I was typing this. Expect much discussion on Call of Duty 4 and Assassin's Creed in our next podcast. Also as is necessary with anything related to Assassin's Creed, I close with the required picture of Jade Raymond.



Thursday, November 15, 2007

Mother pus bucket...



Wh0 you gonna call? Thats right kids, Ghostbusters 3 coming to a console near you. I really don't know much about it, all that I've heard is that Harold Ramis and Dan Aykroyd are writing the games script, and the original cast will be reprising there characters for this project! HOW FUCKING COOL IS THAT! This would be a game that I'd get the special edition dvd and watch the making of. I can't wait to see where Ramis and Aykroyd will take the characters next. My worry is of course that the game will be an utter pile of garbage with the license just slapped on to it, but I have faith in the writers to be true to the fans, and try to keep it as funny and cleaver as the original films.

Wednesday, November 14, 2007

*For Archive Purposes

Here are links to the episodes that were made before this wonderful blog was created.

Episode 12: Sim Sandwich
Episode 11: There's Only One ROCKtober
Episode 10: Orange Dream Machine
Episode 09: Dumped After The 3rd Date
Episode 08: Hammers Have More Fun
Episode 07: More Than Words
Episode 06: Achieve This Pwnage
Episode 05: Top 5 Game Moments
Episode 04: Beta Battle
Episode 03: Hobo Fisticuffs
Episode 02: Pre-Rapture
Episode 01: Podcast Debut

Turn it up to... 4 maybe 5....

Less than one week away from the release of Rock Band and my drum blisters can't wait to get reopened. But for some (morons), the pre-verbal rocking may be not so loud. Here at scissors61, we are huge fans of Game Fly and their rental service; we play everything without paying for everything. They offer a service of superb quality and make you feel happy to throw 20 bucks at them once a month. But all that might change for some subscribers (morons) who decide to rent Rock Band from them next week, because it comes with NO peripherals!

Now I was the first to scratch my head at the fact that they were renting out Guitar Hero, but you could technically play that with a controller, if you like punishing yourself and drinking glue. I look forward to seeing youtube videos of bottom dwellers playing the game with 3 controllers and their mom singing into a wired headset.

Before you say "that will never happen", I would like to remind the jury of the guy who beat Soul Caliber on DreamCast with the fishing rod controller.

Tuesday, November 13, 2007

Episode 13: I took your sister to prom


Zac Ross joins the podcast in episode 13. Rommate of Brian Mihaich, he is a simple actor who has befriended many gamers over time but is not a gamer himself. He just wants to watch From Hell on his Playstation 3, frag 11 year olds in Halo 3, and play Paint it Black on Guitar Hero 3. If you've never "heared" an astronaut say super duper then this is the episode for you.

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